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  • a willowolf
  • by rathewolf
  • Starting Over12-21-2016
  • Japan11-30-2016
  • Film Lists, Watching Life, and Letting Beauty Emerge10-10-2016
  • A Thought about Brain Pickings10-08-2016
  • Sense-Deprivation10-08-2016
  • Extending the Life of Super Smash Bros. Melee10-07-2016
  • The Ideal Way to Experience10-05-2016
  • Culture and [Social] Development10-05-2016
  • Creativity, What Society Needs, and What Society Wants09-29-2016
  • A Japanese Ideal09-09-2016
  • 言の葉の庭 (The Garden of Words)09-08-2016
  • 歸途列車 (Last Train Home)09-07-2016
  • 蛍火の杜へ (~Into the Forest of Fireflies' Light)09-07-2016
  • 幻の光 (~Will-o'-wisp )08-08-2016
  • Book-shops and Learning06-26-2016
  • Action, Attention, and Space06-19-2016
  • Childhood and Media and This Recent Lonely Phase06-18-2016
  • Philosophy of Music06-10-2016
  • My Workflow for Written Expression06-03-2016
  • Reading Political History05-28-2016
  • In Search of a Past Time05-24-2016
  • Lessons in Research of a Past Time05-23-2016
  • The Kinds of Literature and the Extraction of Ideas05-22-2016
  • The Public Sphere during the Second Sophistic05-20-2016
  • Notes on Translations of Ancient Literature05-19-2016
  • Translations of Lives of the Noble Greeks and Romans [Parallel Lives]05-16-2016
  • The Choices in Taiwan and Initiating a Cooperative from Nothing05-14-2016
  • Notes on Crowdsourcing Civil Action05-14-2016
  • Translations of Laozi and Zhuangzi: A Translation Hell / 老子,莊子:翻譯的地獄05-12-2016
  • On Stoicism05-06-2016
  • バケモノの子 (The Boy and the Beast)05-03-2016
  • My Blog Contains a Pattern Language05-01-2016
  • Transportation Disrupts Sense of Space05-01-2016
  • Noisy Transportation Destroys [Social] Atmosphere05-01-2016
  • The Ideal Work04-21-2016
  • Capitalistic Behavior04-19-2016
  • Language and Decision-making04-18-2016
  • Positive and Negative methodologies04-17-2016
  • Media and Action04-16-2016
  • Thoughts, Highlights, Notes, and Dialectics with Media04-11-2016
  • The Way of Including03-29-2016
  • Creating Comfortable Places03-28-2016
  • Railroad Space and Railroad Time03-16-2016
  • Submitting to Capitalism03-12-2016
  • Nostalgia of Romanticism at a 7-1103-10-2016
  • School vs City03-10-2016
  • A Study Plan03-02-2016
  • Love and Equality02-12-2016
  • The City is More01-08-2016
  • No Todo List Ethics01-08-2016
  • Reality as Proof01-08-2016
  • The World is Yours01-08-2016
  • Urban and Rural Feelings01-08-2016
  • Homeostatis, Homelessness, Travel, and Education01-08-2016
  • Mental States and Determinism01-05-2016
  • Having an Experience and Not01-04-2016
  • Social Death in the Suburbs01-01-2016
  • An Interview with Chris Marker12-30-2015
  • The Practice of Life12-27-2015
  • The Metropolis and Mental Life by Georg Simmel12-25-2015
  • Forms and Design12-23-2015
  • Urban and Suburban Culture12-21-2015
  • The Organization of the World12-21-2015
  • Time and Space in Anthropology12-19-2015
  • On Humanism12-17-2015
  • The Categorization of Knowledge12-15-2015
  • I Can Almost See the Sun12-12-2015
  • Possible Next Moves12-11-2015
  • Why I Did What I Did12-11-2015
  • The Distance between Communication and Reality12-10-2015
  • Rick Roderick's lecture on Habermas12-08-2015
  • An interview with Rick Roderick about critical theory12-08-2015
  • Communication and Rationality12-07-2015
  • Criticism of Innovative Urban Areas12-05-2015
  • Communication, Social Action, and Cities12-05-2015
  • Awareness and Communication12-05-2015
  • Free from Capitalism12-05-2015
  • Why Did I Read?12-02-2015
  • Talking to Myself During a Late Night from an Isolated Place12-01-2015
  • Silicon Valley and Capitalism11-18-2015
  • Talking to Myself to Create a Statement Objective11-14-2015
  • Into the Wild11-04-2015
  • おもひでぽろぽろ (~Memories Drip-drop)10-10-2015
  • Winter's Bone10-04-2015
  • Anchors, Famous Nomads, and The Ideal Nomadic Lifestyle09-30-2015
  • 天空の城ラピュタ (Laputa: Castle in the Sky)09-28-2015
  • かぐや姫の物語 (The Tale of the Princess Kaguya)09-22-2015
  • Social Impact and Location09-22-2015
  • Suffering as a Constant Motive09-19-2015
  • Material Organizations and Autonomy09-12-2015
  • Working Memory and Creativity09-08-2015
  • Working Memory and Community09-08-2015
  • Why are arts segregated?09-08-2015
  • The Affects of Audio09-08-2015
  • A Project Plan for an Urban Area09-08-2015
  • Will to Experience09-06-2015
  • Will to Make09-06-2015
  • Will to Take Care of Locality09-06-2015
  • Is Continental Philosophy a Dead End?09-04-2015
  • The Revolution Will Not Be in the Bedroom09-03-2015
  • How the Material Came to Be09-03-2015
  • Tools for Autodidacts08-16-2015
  • The Speed of Ideas08-15-2015
  • A Curriculum of Experience08-14-2015
  • Is Nature Necessary?08-13-2015
  • A Thought about Quality08-05-2015
  • Awareness and Consciousness07-26-2015
  • Habit and Addiction07-26-2015
  • Self-service Work07-21-2015
  • Self-service Housing07-20-2015
  • Space, Time, and People07-11-2015
  • The Ideology of Taiwan05-09-2015
  • Tools for Disorganizing03-10-2015
  • Post-war in Post-political Societies01-22-2015
  • All Products Should Have a Face01-20-2015
  • Examined Life01-19-2015
  • Oral Culture and the Speed of Decision-making01-17-2015
  • The Speed of Decision-making01-16-2015
  • Large and Small Communities01-13-2015
  • DIY Ethics in Developing Countries01-13-2015
  • Urban Planning for Solidarity01-13-2015
  • The Infinite Amount of Information of the City01-12-2015
  • Lost Survival Values and a Proposal01-12-2015
  • The Limits of my Language01-12-2015
  • Grizzly Man and Subtropical Solitude01-10-2015
  • Epicureanism and Media01-05-2015
  • Mapping Grammar01-01-2015
  • Tools for Organizing12-30-2014
  • The Distance between Humans12-29-2014
  • Epicureanism in the Suburbs12-29-2014
  • The Failures of Self-Expression as Charity12-29-2014
  • Materials and Media12-28-2014
  • Decision-making, Civics, and Technology12-24-2014
  • 賈樟柯's (Jia Zhangke) "The Hometown" Trilogy12-21-2014
  • Survival and Self-expression12-15-2014
  • The Limits of Digital Work12-15-2014
  • Babel12-15-2014
  • Chaos and Organization12-13-2014
  • Epicureanism and Location12-08-2014
  • Solitude and Depression12-06-2014
  • Nuclear Families and Communities12-05-2014
  • Create for Survival12-05-2014
  • New York and Taiwan12-04-2014
  • Searching for the Greatest Environment Ethics12-04-2014
  • Consistent Play Ethics11-29-2014
  • 艾未未:道歉你妹 (Ai Wei Wei: Never Sorry)11-28-2014
  • The Future of Art11-27-2014
  • No more writing11-27-2014
  • I Still Don't Understand11-27-2014
  • Creativity as Organization from Chaos11-26-2014
  • Reading and Listening to eBooks11-26-2014
  • Struggle and Convenience11-25-2014
  • Cash Crannies11-25-2014
  • A World without Media11-25-2014
  • Homeless East Asians11-25-2014
  • Fear of Solitude in America11-25-2014
  • The Most Powerful Forms of Art11-25-2014
  • The Sublime11-23-2014
  • The Ideal Household11-23-2014
  • The Public is Stimulating11-23-2014
  • Work Hard Play Hard Ethics11-23-2014
  • Simple and Fine Pleasures11-23-2014
  • Media Studies and Reality11-23-2014
  • Media as Representation of Society11-23-2014
  • Progressive Education11-23-2014
  • Social Life in Cities and Suburbs11-23-2014
  • Clean Societies11-23-2014
  • Houses and Streets11-23-2014
  • Forms of Consumption: Reality and Media11-23-2014
  • Absurdism11-23-2014
  • Adaptation11-23-2014
  • Constant Social Life Ethics11-22-2014
  • Mood Swings11-22-2014
  • Street Artists are Powerful11-22-2014
  • Music and Inactivity11-22-2014
  • Living on the Edge of Society Ethics11-22-2014
  • Suburbs are Obsolete11-22-2014
  • Constant Art Ethics11-22-2014
  • A Tutor is the Best Education11-22-2014
  • Hedonism11-22-2014
  • Art Object Ethics11-22-2014
  • Aim for the Highest Ethics11-22-2014
  • Maximum Categorical Imperative11-22-2014
  • Everything I Own11-20-2014
  • Korea and The Apex of SPD11-15-2014
  • Daydreams11-15-2014
  • Reading versus Listening11-15-2014
  • The Ideal Public Space11-15-2014
  • Why Make Art?11-15-2014
  • Asceticism Ethics11-15-2014
  • I Think of Dean Moriarty11-14-2014
  • Film about Games11-11-2014
  • Aesthetics versus Humanities in Art11-11-2014
  • New Experience Ethics11-11-2014
  • Constant Progressive Action Ethics11-11-2014
  • Hippie Ethics11-10-2014
  • Social Life in Proximity11-10-2014
  • Minimalism Ethics11-10-2014
  • Experience and Action11-09-2014
  • Creativity and Social Life11-08-2014
  • Verbal Language and Written Language11-08-2014
  • Households and Inaction11-08-2014
  • Constant Action Ethics11-08-2014
  • Maximum Time Ethics11-08-2014
  • Time Perception11-08-2014
  • Struggle Ethics11-08-2014
  • To Do List Ethics11-08-2014
  • Passion before Physiological Needs11-08-2014
  • Actions Points Ethics11-08-2014
  • Simultaneous Ethics11-08-2014
  • Social Determinism11-08-2014
  • Indecisiveness11-08-2014
  • Maximize Social Time Ethics11-08-2014
  • A Strange Moment during Humans of Taiwan11-08-2014
  • Action and Heat11-08-2014
  • Self-Interest Ethics11-08-2014
  • Hourly Ethics11-08-2014
  • Sight before Language11-08-2014
  • Pleasure11-08-2014
  • Social Determinism, Travel, and Aesthetics11-08-2014
  • The Ideal Neighborhood11-08-2014
  • Imitate Nature or Art11-08-2014
  • The Suburbs Still Fail11-07-2014
  • Cultural Values of Households in Asia11-07-2014
  • Bland Apartment Buildings11-07-2014
  • Time, Social Life, and External Stimuli11-07-2014
  • City Experience and Media11-07-2014
  • Medicine: An Alternative Path to the Good Life11-07-2014
  • Growing Up with Technology11-07-2014
  • Start from Nothing11-06-2014
  • Contemporary Philosophy Books are too Bulky11-06-2014
  • Art Objects11-06-2014
  • Teaching in Poor Places11-06-2014
  • Learning the Aesthetics of Art11-06-2014
  • おおかみこどもの雨と雪 (~Wolf Children Ame and Yuki)11-06-2014
  • My Education11-04-2014
  • Public Spaces and Action11-02-2014
  • Information Organization, Mediums, Creativity, and Experience11-02-2014
  • Happiness and Public Spaces11-02-2014
  • Caché (Hidden)10-23-2014
  • What makes a classic, classic?10-22-2014
  • Information, Media, Education, and Power10-22-2014
  • Learning in the Information Age10-17-2014
  • Des hommes et des dieux (Of Gods and Men)10-14-2014
  • そして父になる (Like Father Like Son)10-13-2014
  • Life and Action09-22-2014
  • A Subway Train Installation09-20-2014
  • A Light Performance09-20-2014
  • An Installation for Cart Life09-20-2014
  • Prince of Parkour09-20-2014
  • Banksy: Animated09-20-2014
  • Touch Me Not09-20-2014
  • Laser Avoider Game09-20-2014
  • A Personal Journey through Books09-20-2014
  • A Liberal Arts Self Study Curriculum09-19-2014
  • Public Places (and Public Spaces?)09-19-2014
  • A Design Strategy for Data09-19-2014
  • Underground Music Speaker09-18-2014
  • Traditional Music Games09-18-2014
  • Reading is often Actionless07-19-2014
  • The Obsolescence of Literature and the Future of Education07-19-2014
  • How and When to Write, and the Impossibility of a Solitary Life07-18-2014
  • The Home Fallacy or: Nomadism is Normal07-18-2014
  • Decision Making in Competitive Video Games07-17-2014
  • What is Worth Reading?07-16-2014
  • The Purpose of a Blog: A Medium for Essays and Self-Assessments07-16-2014
  • Hypomania07-10-2014
  • In Praise of Experimental Art Communities07-08-2014
  • What is Worth Writing?07-07-2014
  • Conciseness in Art07-06-2014
  • Why read the Western philosophy canon?07-05-2014
  • Autonomy of Taiwan07-01-2014
  • An Attempt to Write Everything I Know06-27-2014
  • Inaction in a Bookshop in Taipei06-24-2014
  • Philosophy from Media versus Life; New York versus the World06-24-2014
  • Hypomania and Creativity06-10-2014
  • Hedonism and Wisdom06-08-2014
  • Extrovert and Introvert Learning06-07-2014
  • Social Life as Lifetime06-06-2014
  • Philosophy of Literature: What's left?06-05-2014
  • Why I Love Tsai-Ming Liang's Films06-04-2014
  • A Sequential List of Game Experiences that I Remember05-30-2014
  • Game Philosophy05-30-2014
  • Learning via Empericism05-30-2014
  • Lateral Thinking, External Stimuli, and Self-Control05-22-2014
  • Two Phases in Life05-15-2014
  • Creativity and Exercise05-11-2014
  • Methods of Sustaining Creativity in The Same Place05-10-2014
  • My Creative Process, Honing Theory, and Nomadism05-08-2014
  • Okinawana is Inhospitable05-08-2014
  • Island Nations and Globalization05-07-2014
  • Books, Passive Media, and The Internet05-06-2014
  • Prose is Superfluous: Active Communication through Play and Art05-03-2014
  • The Ideal Method of Learning05-03-2014
  • Taiwan and Japan: Active and Passive Lifestyles05-02-2014
  • Creativity, External Stimuli, Cities, and Suburbs05-02-2014
  • The Apex of Mania and Creativity in Taipei05-01-2014
  • Lone Work and Depression04-23-2014
  • Nomadism, Culture, and The Playful Quest for Knowledge04-22-2014
  • Pokemon Snap: People are Now Pokemon04-19-2014
  • Playground Maker: The World is Now a Playground04-19-2014
  • A Foreigner Crashes at the Legislative Yuan's Slumber Party04-02-2014
  • Sleeping Problems03-23-2014
  • The Effects of Weather03-23-2014
  • A Self-assessment II03-22-2014
  • 河流 (The River)02-06-2014
  • 幫幫我愛神 (Help me, Eros)02-01-2014
  • Proteus01-21-2014
  • Distance01-17-2014
  • 愛情萬歲 (Vive L'Amour)01-12-2014
  • Cidade dos Homens (City of Men)01-11-2014
  • A Personal Statement for Design And Technology01-11-2014
  • Aguirre, der Zorn Gottes (Aguirre, the Wrath of God)01-05-2014
  • A Personal Statement for Game Design01-01-2014
  • A Critical Analysis of Super Smash Bros. Melee12-31-2013
  • Copie conforme (Certified Copy)12-30-2013
  • Journey to Yarsa12-30-2013
  • A Self-assessment12-15-2013
  • Flexibility and Learning11-26-2013
  • Travels End: The Return of Unsocial Life11-25-2013
  • Flexibility11-25-2013
  • Japanese Arcades09-19-2013
  • Life and Work09-11-2013
  • Learning Languages is Difficult for Narrow-minded People09-10-2013
  • Social Norms and Asia09-10-2013
  • The Life of a Nomadic Schizoid09-06-2013
  • I'm a Schizoid09-05-2013
  • Time and Value09-04-2013
  • Flexibility and Immigration08-26-2013
  • Conscription Woes at a Jjimjibang08-13-2013
  • Thoughts on Building a Playground for Adults08-11-2013
  • Life and Education08-08-2013
  • Lost in Pursuit of the Unknown08-08-2013
  • Seoul07-31-2013
  • Hong Kong07-31-2013
  • Life and Technology07-30-2013
  • Creative Programming06-29-2013
  • Creativity Derives from Nothing04-30-2013
  • Using Scribblenauts as a Teaching Device04-18-2013
  • An Analysis of a Playtest on Kids, and Thoughts about Designing Games for a Large Audience02-26-2013
  • Travel: Tips, Resources, and a Checklist02-01-2013
  • Taiwan: First Impressions10-15-2012
  • Cities as the Ideal Environment for Artists08-10-2012
  • Universalism in Art05-27-2012
  • Pinkies Up05-15-2012
  • Designing Educational Games: The Indie Way04-30-2012
  • A Reply to My Sister About Blogs04-14-2012
  • RGBRGBRGB03-31-2012
  • La Planète Sauvage (Fantastic Planet)03-26-2012
  • What Makes a Game Meaningful and Why Innovative Mechanics Aren't Enough03-25-2012
  • Ridiculous Vending03-14-2012
  • Replacing a Hard Disk Drive with Mac OS X and Boot Camp03-13-2012
  • Fixing Err-3 on a 1998 Acura Integra Car Stereo03-12-2012
  • Buying a Professional Video Camera02-19-2012
  • Do What You Want02-09-2012
  • The Steps to Do It, with Integrity02-08-2012
  • Single-Page News02-08-2012
  • The Environmental Effects of Home12-20-2011
  • Inspired by Films (and everything else)11-28-2011
  • The Choice between Career and Exploration11-25-2011
  • 춤추는 동물원 (Dancing Zoo)11-23-2011
  • Early Aspirations of Nomadism11-23-2011
  • Poorly Designed Upgrades11-15-2011
  • My Justification of Art in Video Games11-02-2011
  • My First Game Jam10-25-2011
  • Can You Imagine Yourself as a Verbal Assassin?10-24-2011
  • The Real Ninja10-20-2011
  • Body-based Actions10-19-2011
  • Film Socialisme (Film Socialism)10-19-2011
  • Art and Time10-15-2011
  • The Jack of all Trades09-29-2011
  • Early Life Trajectories09-28-2011
  • Need a Medium to Express Yourself07-15-2011
  • Super Smash Bros. Melee (Early Game Criticism)06-15-2011
  • Overcoming the Internal Conflicts of an Artist06-03-2011
  • The Effects of Capitalism06-01-2011
  • A Thought about Creative Careers and the Influence of Money05-26-2011
  • Why have a personal blog?01-02-2011
  • Exit Through the Gift Shop01-02-2011
  • Save your Netflix ratings12-11-2010
  • Early Highlights from Wikipedia Readings07-23-2010
  • Early Ethics07-14-2010
  • Obligated to be an Artist07-07-2010
  • Early Film Criticism05-01-2010
  • Moderate Ethics [Early Ethics]04-02-2010
  • Supermom03-09-2010
  • となりのトト (My Neighbor Totoro)03-03-2010
  • Early Ideal Lifestyles02-18-2010
  • Early Music Criticism12-23-2009
  • I'm Fortunate [Early Ethics]12-08-2009
  • Early Cultural Criticism and the Desire to Live in a Better Culture10-31-2009
  • My first entry in thoughts.txt10-24-2009
  • Overclocking a MSI P6N SLI Platinum with a Core 2 Duo E642008-14-2007
  • My Custom Built PC07-15-2007
  • Source Code06-01-2007
  • My Notes06-01-2007